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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • d3d11
  • TextureStorage11.cpp
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  • Rafael Cintron's avatar
    Fix FL10_0 multisampling · 920ef28a
    Rafael Cintron authored Jan 15, 2020
    The last render-to-texture commit broke FL10_0 multisampling by
    unconditionally asking for D3D11_STANDARD_MULTISAMPLE_PATTERN
    quality setting.
    
    Per the documentation on
    https://docs.microsoft.com/en-us/windows/win32/api/d3d11/ne-d3d11-d3d11_standard_multisample_quality_levels
    applications can only request the standard multisample pattern on
    feature levels 10_1 and above.
    
    For feature levels 10_0 and below, we'll stick with asking for a
    quality level of 0 like the code previous did.
    
    Bug: chromium:1036367
    Change-Id: I0dd7704cf144ebce952e1f7d5e148d3382891aed
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2003238
    Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    920ef28a
TextureStorage11.cpp 152 KB
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