Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
  • This project
    • Loading...
  • Sign in / Register
A
angle
  • Project
    • Overview
    • Details
    • Activity
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 0
    • Issues 0
    • List
    • Board
    • Labels
    • Milestones
  • Merge Requests 0
    • Merge Requests 0
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Chen Yisong
  • angle
  • Repository

Switch branch/tag
  • angle
  • src
  • libANGLE
  • renderer
  • vulkan
  • ProgramExecutableVk.cpp
Find file
BlameHistoryPermalink
  • Charlie Lao's avatar
    Vulkan: Batch vkUpdateDescriptorSets calls · 054aeeed
    Charlie Lao authored Jun 12, 2020
    Right now we are making this calls multiple times as we loop through
    each shader stage. Qualcomm performance validation layer warns about
    this. This change will aggregate the calls into one call per dispatch.
    
    Bug: b/158787299
    Change-Id: I48aa3752f708c26ffbca2fb7947cb8bbc0f76dcd
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2243321
    Commit-Queue: Charlie Lao <cclao@google.com>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarShahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: 's avatarCourtney Goeltzenleuchter <courtneygo@google.com>
    Reviewed-by: 's avatarTim Van Patten <timvp@google.com>
    054aeeed
ProgramExecutableVk.cpp 57.5 KB
EditWeb IDE
×

Replace ProgramExecutableVk.cpp

Attach a file by drag & drop or click to upload


Cancel
A new branch will be created in your fork and a new merge request will be started.