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  • angle
  • src
  • libANGLE
  • renderer
  • vulkan
  • FramebufferVk.cpp
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  • Charlie Lao's avatar
    Vulkan: add Buffer/Texture/ImageViewSerial class · 67980f13
    Charlie Lao authored Jul 08, 2020
    In a few places we need a unique ID to represent that object and use
    that to compute hash key. Right now we are using Serial for that purpose
    but it creates confusion with QueueSerial which we are using Serial to
    track GPU progress. This CL changes these usage of Serial to
    TextureSerial, SamplerSerial, ImageViewSerial type so that compiler can
    perform type checking. It also adds BufferSerial in preparation for next
    CL.
    
    Bug: b/159457348
    Change-Id: I8e2da69c2029e4ddbcf163981ae46f85e19f751b
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2287426
    Commit-Queue: Charlie Lao <cclao@google.com>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarTim Van Patten <timvp@google.com>
    Reviewed-by: 's avatarShahbaz Youssefi <syoussefi@chromium.org>
    67980f13
FramebufferVk.cpp 82.8 KB
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