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  • angle
  • src
  • tests
  • gl_tests
  • ClearTest.cpp
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  • Courtney Goeltzenleuchter's avatar
    Inline depth/stencil clear if in middle of renderpass · 93eb633c
    Courtney Goeltzenleuchter authored Jul 07, 2020
    Some apps have a pattern where they clear the depth & stencil buffers
    in the middle of the frame which causes the Vulkan backend to stop the
    existing render pass and start a new one. This causes more loads &
    stores of buffer contents than if we inline that clear with a draw.
    
    Bug: b/159808300
    Bug: angleproject:4695
    Change-Id: I7a15af22f47a81051fa33fa19eaa123d8b66597c
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2289945
    Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarCharlie Lao <cclao@google.com>
    93eb633c
ClearTest.cpp 61.7 KB
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