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Vulkan: Implement GL_EXT_multisampled_render_to_texture · dcc56215Shahbaz Youssefi authored
This change allows the use of resolve attachments in the Vulkan backend. GL_EXT_multisampled_render_to_texture is implemented using this feature. The infrastructure for specifying resolve attachments is designed with eventual support for GL_EXT_multisampled_render_to_texture2 in mind as well as optimizations to glBlitFramebuffer() and multisampled backbuffers. Proper support for glRenderbufferStorageMultisampledEXT is still missing from this change. All tests use this for the depth/stencil attachment and don't read back the data. Currently, the depth/stencil attachment is created as a normal multisampled image. Bug: angleproject:4836 Change-Id: I110a7f63312ae61a657b6094adf7d97c92bd5843 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2304170 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Tim Van Patten <timvp@google.com>
dcc56215
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