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  • angle
  • src
  • libANGLE
  • renderer
  • vulkan
  • RenderTargetVk.cpp
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  • Jamie Madill's avatar
    Vulkan: Don't end RenderPass on DS feedback loops. · e689d316
    Jamie Madill authored Aug 14, 2020
    Instead of always switching the Framebuffer to mask out depth/stencil
    loops we now switch the RenderPass to a "read-only" depth/stencil mode.
    
    Reduces the RenderPass count in Manhattan from 18->15. There are still
    a couple extra RenderPasses inserted that we can get rid. We can merge
    a few RenderPasses by retroactively changing a started RenderPass to
    "read-only" when there are no prior recorded depth writes or clears.
    
    Also adds a test to count the number of RenderPasses ANGLE generates in
    DS feedback loop situaions.
    
    Bug: angleproject:4959
    Change-Id: I1855a45959655fc27ccd47a3469c1c672fc8fd9e
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2357973
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarCharlie Lao <cclao@google.com>
    Reviewed-by: 's avatarTim Van Patten <timvp@google.com>
    e689d316
RenderTargetVk.cpp 11.2 KB
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