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  • angle
  • src
  • libANGLE
  • Program.cpp
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  • Jamie Madill's avatar
    Pass #pragma optimize setting down to compilation. · 499173de
    Jamie Madill authored Sep 20, 2020
    This will allow us to disable optimizations in the back-end. This can
    be useful both for developers and for ANGLE to disable very slow
    shader compilation on D3D11.
    
    Also apply this pragma to VerifyMaxVertexUniformVectorsWithSamplers.
    Reduces compilation time by half in local testing.
    
    Bug: angleproject:5076
    Change-Id: I64ad576e11b9cee5b41f8af0d3621570304d65c2
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2420749
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarJonah Ryan-Davis <jonahr@google.com>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    499173de
Program.cpp 190 KB
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