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Vulkan: Call onColorDraw in resolveColorWithSubpass · a3d5a6e3Tim Van Patten authored
We are currently calling onImageRenderPassWrite() on the read render target within resolveColorWithSubpass(). We need to instead call onColorDraw() on the draw render target, since that's what's actually being written. Bug: b/159903491 Test: CQ Change-Id: I577381d91228e132950455d2e872fbb9b066d0c8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2458850Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Charlie Lao <cclao@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
a3d5a6e3
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