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Metal: Use MipmapNativeLevel class to store native mip lvl · 0e5e6078Le Hoang Quyen authored
This is to avoid wrong native level in Metal, for example, not taking into account the OpenGL base level. Bug: angleproject:2634 Change-Id: I3a7a3ac41bdbd91a47755bb4ca11bd579c182e04 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2433326 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
0e5e6078
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