Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
  • This project
    • Loading...
  • Sign in / Register
A
angle
  • Project
    • Overview
    • Details
    • Activity
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 0
    • Issues 0
    • List
    • Board
    • Labels
    • Milestones
  • Merge Requests 0
    • Merge Requests 0
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Chen Yisong
  • angle
  • Repository

Switch branch/tag
  • angle
  • doc
  • DevSetup.md
Find file
BlameHistoryPermalink
  • Wander Lairson Costa's avatar
    D3D: Make possible to build angle without D3D11 · ee9c4fe4
    Wander Lairson Costa authored Jul 14, 2020
    A few files inside the D3D11 tree are used by D3D9 and WGL backends. We
    add these files to the build system even when D3D11 is disabled.
    
    Also, we fix the use the of ANGLE_DEFAULT_D3D11 symbol.
    
    Bug: angleproject:4839
    Change-Id: I981f4bfc60d973c02549caa737c5aed5ccf31282
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2298143Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Commit-Queue: Geoff Lang <geofflang@chromium.org>
    ee9c4fe4
DevSetup.md 7.67 KB
EditWeb IDE
×

Replace DevSetup.md

Attach a file by drag & drop or click to upload


Cancel
A new branch will be created in your fork and a new merge request will be started.