Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
  • This project
    • Loading...
  • Sign in / Register
A
angle
  • Project
    • Overview
    • Details
    • Activity
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 0
    • Issues 0
    • List
    • Board
    • Labels
    • Milestones
  • Merge Requests 0
    • Merge Requests 0
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Chen Yisong
  • angle
  • Repository

Switch branch/tag
  • angle
  • src
  • compiler
  • translator
  • TranslatorMetal.cpp
Find file
BlameHistoryPermalink
  • Charlie Lao's avatar
    Vulkan: Remove rotation related data from driver uniform · fd97c334
    Charlie Lao authored Nov 12, 2020
    Rotation is now handled in the shader compiler with specialization
    constant, it should be removed from driver uniforms. Since Metal is
    using the flipXY, flipXY/negFlipXY are still kept in the shader side
    implementation, but have moved to TranslatorMetal in this CL.
    
    Bug: b/171750979
    Change-Id: Ie8d15ef227cb52a6e19e4319ecc9f09bda42e667
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519863Reviewed-by: 's avatarIan Elliott <ianelliott@google.com>
    Reviewed-by: 's avatarTim Van Patten <timvp@google.com>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Commit-Queue: Charlie Lao <cclao@google.com>
    fd97c334
TranslatorMetal.cpp 14.8 KB
EditWeb IDE
×

Replace TranslatorMetal.cpp

Attach a file by drag & drop or click to upload


Cancel
A new branch will be created in your fork and a new merge request will be started.