-
Vulkan: Avoid driver call when yflip changed but shader not using it · aa8b10aeCharlie Lao authored
If shader is not using yflip, don't get into driver to ask for a new pipeline program just because yflip has changed. Instead try to use the non-yflipped program. Bug: b/173461931 Change-Id: If938f5dc0632529c4f5e477fcb0c67bf58a1f3d0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2549538Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Tim Van Patten <timvp@google.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
aa8b10ae
×