Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
  • This project
    • Loading...
  • Sign in / Register
A
angle
  • Project
    • Overview
    • Details
    • Activity
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 0
    • Issues 0
    • List
    • Board
    • Labels
    • Milestones
  • Merge Requests 0
    • Merge Requests 0
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Chen Yisong
  • angle
  • Repository

Switch branch/tag
  • angle
  • src
  • libANGLE
  • renderer
  • metal
  • mtl_glslang_utils.mm
Find file
BlameHistoryPermalink
  • Le Hoang Quyen's avatar
    Metal: explicitly convert XFB vertex shader to void function · ed9213bc
    Le Hoang Quyen authored Dec 18, 2020
    Previously, spirv-cross would automatically do this (converting to void
    function) if shader writes to XFB buffers, however this behavior is
    changed in latest spirv-cross version.
    So the rasterization disable must be explicitly specified via
    spirv-cross’s options now.
    
    Bug: chromium:1159974
    Change-Id: I9f34e1cd9d2f1386e8a8d030a800fbd7341eb68f
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2596914
    Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    ed9213bc
mtl_glslang_utils.mm 22.5 KB
EditWeb IDE
×

Replace mtl_glslang_utils.mm

Attach a file by drag & drop or click to upload


Cancel
A new branch will be created in your fork and a new merge request will be started.