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  • angle
  • src
  • libANGLE
  • renderer
  • glslang_wrapper_utils.cpp
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  • Jamie Madill's avatar
    Vulkan: Make shader variable info maps a class. · 093250e0
    Jamie Madill authored Dec 23, 2020
    Instead of using a map type directly we abstract the info maps into an
    encapsulated class. We can enforce a specific API set instead of using
    the same API as the map class. This also cleans up a few of the APIs
    related to these maps.
    
    This change will allow future changes to the way the variables are
    stored in the class without drastically changing the interface.
    
    Bug: angleproject:3572
    Bug: angleproject:4524
    Change-Id: Ic1a63e1776c39f49b895a1274bae8282d7a6b9b5
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2600080
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarShahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: 's avatarTim Van Patten <timvp@google.com>
    093250e0
glslang_wrapper_utils.cpp 156 KB
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