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Trace Tests: Screenshot within the render loop. · ae5a2047Jamie Madill authored
Previously we were using a separate mechanism to capture screen shots. This would cause very long traces to replay the entire trace before normal execution. The Maps trace used hundreds of frames and this was timing out the test step. Instead we can capture a screenshot after the first time we run a trace. This will normally not interfere with performance work because we don't usually capture screenshots and do performance work at the same time. Bug: b/172977194 Change-Id: I12cfe2d051d41f1e000a98ac8aef16eb153879c0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552925Reviewed-by:
Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
ae5a2047
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