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  • angle
  • src
  • libANGLE
  • renderer
  • vulkan
  • ProgramVk.h
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  • Shahbaz Youssefi's avatar
    Vulkan: Generate gl_Position pre-rotation in SPIR-V · 0f86b196
    Shahbaz Youssefi authored Dec 21, 2020
    Instead of having the translator output pre-rotation code in the vertex
    stage based on a specialization constant, this change makes the SPIR-V
    transformer perform pre-rotation of gl_Position on the last geometry
    stage.
    
    An alternative solution would be to generate pre-rotation code in the
    translator in every geometry stage, each controlled by a separate
    specialization constant.  This change avoids unnecessary modifications
    to earlier stages.  The generated shaders are also smaller, as they
    don't contain a mat2[8] pre-rotation constant matrix.  The SPIR-V
    transformer knows the pre-rotation at transformation time, so it can
    simply use swizzles to achieve the same results.
    
    This also ties in with upcoming changes which move gl_Position.z
    correction to the last geometry shader stage, which is trivially done
    piggy-backing on the infrastructure in this change.
    
    Bug: angleproject:5478
    Change-Id: I9d5d9d19f3ccda665f5504368ce5ddfa5f383faf
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598584
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: 's avatarCharlie Lao <cclao@google.com>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    0f86b196
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