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  • angle
  • src
  • libANGLE
  • FrameCapture.cpp
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  • Cody Northrop's avatar
    Capture/Replay: Use glUniform1iv on samplers, ignore images · 2e3786ed
    Cody Northrop authored Dec 18, 2020
    In OpenGL, GL_INT is expected for sampler uniforms. Before this
    our emitted code was using the underlying return type, which can be
    unsigned, leading to glUniformuiv.
    
    Also, don't try to set image uniforms with glUniform calls, it is
    not allowed.
    
    Test: Fortnite MEC
    Bug: b/170755560
    Change-Id: I6786df487285fee77cfe792dfa85eb17feb155e9
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2611557
    Commit-Queue: Cody Northrop <cnorthrop@google.com>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarTim Van Patten <timvp@google.com>
    2e3786ed
FrameCapture.cpp 189 KB
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