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  • angle
  • src
  • libGLESv2
  • global_state.cpp
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  • Doug Horn's avatar
    Fix crash in multi-context D3D11 backend. · e7ca0aa2
    Doug Horn authored Jan 24, 2021
    The crash occured due to a lack of marking a context dirty on
    eglMakeCurrent(), resulting in a situation where a thread B would
    call eglMakeCurrent() but before issuing additional GL calls,
    thread A would issue a draw command. Prior to this change, context
    state would only be marked dirty on gl calls.
    
    Test: dEQP-EGL.functional.sharing.gles2.multithread.*
    dEQP-EGL.functional.multithread.*
    dEQP-EGL.functional.render.multi_thread.*
    dEQP-EGL.functional.color_clears.multi_thread.*
    
    Bug: b/177602915
    Change-Id: I765e0423002a373f94ea459b81b6e6f6942870d2
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2646609Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Commit-Queue: Doug Horn <doughorn@google.com>
    e7ca0aa2
global_state.cpp 5.81 KB
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