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  • FeaturesVk.h
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  • Ian Elliott's avatar
    Vulkan: Disable rotating damage rectangles on Android · 92db3c68
    Ian Elliott authored Mar 10, 2021
    This fixes visual problems with Android games that use
    eglSwapBuffersWithDamageKHR().  In 90/270-degree cases, the damage
    rectangles are being double-rotated, leaving them 90-degrees out of
    alignment with the window.
    
    On Android, VK_KHR_incremental_present is built on top of the same
    platform code as eglSwapBuffersWithDamageKHR().  The platform code
    rotates all damage rectangles (assuming they are
    application-provided).  Therefore, ANGLE should not also pre-rotate
    damage rectangles.
    
    Test: Black Desert Mobile
    Test: Grand Theft Auto: San Andreas
    Test: Extreme Car Driving Simulator
    Bug: b/181796746
    Change-Id: I6510e7540bb00afc75863e8ae8a9ea3841d1641d
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2744984Reviewed-by: 's avatarShahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: 's avatarCody Northrop <cnorthrop@google.com>
    Commit-Queue: Ian Elliott <ianelliott@google.com>
    92db3c68
FeaturesVk.h 28.3 KB
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