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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • d3d11
  • SwapChain11.cpp
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  • Rafael Cintron's avatar
    Enable D3D11 debug names in ANGLE release builds · d809147f
    Rafael Cintron authored Mar 22, 2021
    Previously, D3D11 debug names were only output in debug builds. This
    change enables them in release builds so we can debug GPU memory
    consumption given traces or full memory dumps.
    
    Where it made sense, existing names were shortened for brevity.
    A future CL can shorten the names further by removing the words
    texture, SRV, DSV, etc since D3D already outputs this type
    information.
    
    Bug: chromium:1164111
    Change-Id: Iadd6222c29dd945115e844ec28ee395ce16c139f
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2780564
    Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    d809147f
SwapChain11.cpp 38.2 KB
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