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  • angle
  • src
  • libANGLE
  • renderer
  • vulkan
  • ContextVk.cpp
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  • Charlie Lao's avatar
    Vulkan: Split fragment shader from ColorAttachmentAndAllShadersRead · fd3b8faf
    Charlie Lao authored Mar 30, 2021
    Even though it is not common usage case that the same texture is used as
    attachment and texture, but aztec ruins is using it. And earlier version
    of gfxbench's T-Rex also running into this. So performance is still
    important. This CL splits the texture from fragment shader usage case
    out so we can have lighter barrier.
    
    Bug: angleproject:5780
    Change-Id: Ifdcbfe24488fdac62826c5af6ecfbb05f87c0499
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2795269
    Commit-Queue: Charlie Lao <cclao@google.com>
    Reviewed-by: 's avatarShahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: 's avatarTim Van Patten <timvp@google.com>
    fd3b8faf
ContextVk.cpp 230 KB
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