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  • angle
  • src
  • libANGLE
  • renderer
  • vulkan
  • ProgramPipelineVk.cpp
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  • Mohan Maiya's avatar
    Vulkan: Assign XFB location first then assign varying location · 4cdbdf90
    Mohan Maiya authored Mar 25, 2021
    Varying location is determined based on XFB location. If the transform
    feedback stage is Vertex, there is no problem. But if the transform
    feedback stage is GS or TES, previous implementation can cause shader
    interface mismatch.
    
    Bug: angleproject:5557
    Test: KHR-GLES32.core.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_in
    Change-Id: I1ecc7913a178c9e674307c528d1bdf13aabcb665
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2784713Reviewed-by: 's avatarShahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
    4cdbdf90
ProgramPipelineVk.cpp 11.2 KB
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