Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
  • This project
    • Loading...
  • Sign in / Register
A
angle
  • Project
    • Overview
    • Details
    • Activity
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 0
    • Issues 0
    • List
    • Board
    • Labels
    • Milestones
  • Merge Requests 0
    • Merge Requests 0
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Chen Yisong
  • angle
  • Repository

Switch branch/tag
  • angle
  • src
  • libANGLE
  • renderer
  • gl
  • TextureGL.cpp
Find file
BlameHistoryPermalink
  • Peng Huang's avatar
    Reland "Fix bindFramebuffer problem with GLES2 devices" · 2b7fdb62
    Peng Huang authored Mar 04, 2021
    This is a reland of 92049513
    
    Original change's description:
    > Fix bindFramebuffer problem with GLES2 devices
    >
    > GLES2 and OpengGL 2 don't support GL_{DRAW,READ}_FRAMEBUFFER.
    > Always uses GL_FRAMEBUFFER for them.
    >
    > Bug: chromium:1167731
    > Change-Id: Iab75a27b4c47d0bdaa2ec18a9019fd2d2535b04d
    > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2737062
    > Commit-Queue: Peng Huang <penghuang@chromium.org>
    > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    > Reviewed-by: Geoff Lang <geofflang@chromium.org>
    
    Bug: chromium:1167731
    Change-Id: I530a47fa3367ca98dbde24e3084515d5562ac8b0
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2743664Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Commit-Queue: Peng Huang <penghuang@chromium.org>
    2b7fdb62
TextureGL.cpp 92.8 KB
EditWeb IDE
×

Replace TextureGL.cpp

Attach a file by drag & drop or click to upload


Cancel
A new branch will be created in your fork and a new merge request will be started.