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  • angle
  • src
  • libANGLE
  • capture
  • frame_capture_utils.cpp
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  • Gert Wollny's avatar
    Capture: Only capture texels of initialized textures · d42df5c7
    Gert Wollny authored Jun 08, 2021
    If a texture is not yet initialized then it may contain random
    pixels, and since it doesn't make sense to capture this random
    data, skip its serialization and only mark the data as not
    initialized in the capture.
    
    This also avoid the texture syncronization that would lead to a crash
    for incomplete cube maps.
    
    Bug: angleproject:6034
    Change-Id: I0cb30a03a29aecd605f3c61b6df4cd897e1f9093
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2944954
    Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarCody Northrop <cnorthrop@google.com>
    d42df5c7
frame_capture_utils.cpp 56.5 KB
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