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  • angle
  • src
  • libANGLE
  • GLES1State.h
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  • Doug Horn's avatar
    Ensure GLES1 state is cleared on context switch. · 4e1fd371
    Doug Horn authored Jun 17, 2021
    GLES1 support in multi-context D3D mode is broken prior to this
    change as state in the GLES1Renderer is not being properly
    dirtied on context switch. The immediate result is a crash on
    draw commands due to a null program.
    
    Introduce a new dirty bit to specify that the program is dirty
    and should be re-initialized.
    
    Test: GLES1 applications work with the D3D11 backend in multi-context
    mode.
    
    Bug: b/191158936
    Change-Id: Ib53c1471514ff2cf36ef9fc0d6bfb99a8bb7cf66
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2969789Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Commit-Queue: Doug Horn <doughorn@google.com>
    4e1fd371
GLES1State.h 9.44 KB
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