-
Pass the RenderTarget, not the D3D surface, up the Renderbuffer heirarchy. · d186dc7fdaniel@transgaming.com authored
TRAC #22094 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1449 736b8ea6-26fd-11df-bfd4-992fa37f6226
d186dc7f
×