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Ensure that a surface is present before writing to it · d3958d73daniel@transgaming.com authored
TRAC #13595 This fixes a bug where glTexSubImage is called on a mipmapped texture before calling glTexImage. Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@434 736b8ea6-26fd-11df-bfd4-992fa37f6226
d3958d73
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