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Lazy creation of the BufferStorage staging buffer. · e7a453a5Jamie Madill authored
Only creating the staging buffer on use saves us from allocating a D3D11 staging buffer for pack buffers. This saves some memory and time when we're only using a buffer object for asynchronous readback. BUG=angle:511 Change-Id: I97b37cc27aba4a4526025815b5935b9e74abae2e Reviewed-on: https://chromium-review.googlesource.com/195367Reviewed-by:
Shannon Woods <shannonwoods@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org> (cherry picked from commit ebf396c1) Reviewed-on: https://chromium-review.googlesource.com/197281
e7a453a5
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