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Use shader optimization level 3 selectively. · 655fe36eNicolas Capens authored
Default to HLSL compiler optimization level 1 and work around a compiler bug with break in nested loops by using optimization level 3. BUG=angle:603 Change-Id: I4f7985a5648f1b5f54d80554c21aced7fc1777c2 Reviewed-on: https://chromium-review.googlesource.com/194129Tested-by:
Nicolas Capens <nicolascapens@chromium.org> Reviewed-by:
Shannon Woods <shannonwoods@chromium.org>
655fe36e
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