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  • angle
  • src
  • libGLESv2
  • renderer
  • d3d11
  • PixelTransfer11.cpp
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  • Jamie Madill's avatar
    Only use 4-channel shaders for unpack buffers. · 24112d68
    Jamie Madill authored Jan 21, 2014
    D3D11 supports sampling other channel sizes of backing object
    and declaring them as 4-vectors in HLSL. This allows us to
    simplify the logic for fast unpack shaders significantly.
    
    Source:
    http://msdn.microsoft.com/en-us/library/windows/desktop/bb509700(v=vs.85).aspx
    (Default Values for Missing Components in a Texture)
    
    Change-Id: I7f645372f266f57bd94cdb1c795f1d30bf2a60a4
    Reviewed-on: https://chromium-review.googlesource.com/181901Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
    24112d68
PixelTransfer11.cpp 10.6 KB
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