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D3D9 will now use D3DFMT_R5G6B5 textures when GL_RGB565 is requested if the device supports it. · d42cf4edGeoff Lang authored
TRAC #23279 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
d42cf4ed
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TRAC #23279 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang