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  • componentmaskunmultps.h
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  • Geoff Lang's avatar
    D3D9: Perform the MAD operation AFTER pre/unmultiply logic. · 8df71735
    Geoff Lang authored Oct 20, 2017
    The multiply/add uniforms are to mask the output of the shader based
    on the destination format.  The pre/unmuliply logic should be performed
    on the source data without masking applied.
    
    TEST=conformance/textures/canvas/tex-2d-rgb-rgb-unsigned_byte.html
    
    BUG=angleproject:2192
    
    Change-Id: I6e5f29a7d56e18bd1a81ff56500edb4c6b55eb55
    Reviewed-on: https://chromium-review.googlesource.com/730494
    Commit-Queue: Geoff Lang <geofflang@chromium.org>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    8df71735
componentmaskunmultps.h 2.35 KB
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