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  • safe_math.h
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  • Jonah Ryan-Davis's avatar
    Port adjust_src_dst_region_for_blitframebuffer workaround to ANGLE. · 7151fe54
    Jonah Ryan-Davis authored Jul 17, 2019
    BlitFramebuffer has issues on some platforms with large source/dest
    textures. As per the WebGL2 spec, this was caught with validation for
    sizes over 2^32, but there is a specific issue on Linux NVIDIA where it
    fails on sizes over 2^16. A better workaround (from chromium), resizes
    the blitframebuffer call based on the framebuffer size.
    
    Bug: chromium:830046
    Change-Id: Ic6196db6228d0d0ac92b12a68bbced76dcbcdf8c
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1707115Reviewed-by: 's avatarJonah Ryan-Davis <jonahr@google.com>
    7151fe54
safe_math.h 15.5 KB
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