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Switch branch/tag
  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • BufferD3D.h
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  • Jamie Madill's avatar
    Use packed enum for DrawElementsType. · 8dc27f99
    Jamie Madill authored Nov 29, 2018
    The packing and unpacking take a few extra instructions. But it
    completely obviates the need for any switches in the validation code.
    Speed is slightly faster or the similar depending on the back-end.
    
    Also add gl_angle_ext.xml to GL entry point generator inputs. This was
    missing and would cause the code generation to miss certain changes.
    
    Bug: angleproject:2985
    Change-Id: I1ea41a71db71135000166ead8305ec42d22ff7b3
    Reviewed-on: https://chromium-review.googlesource.com/c/1351729
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarShahbaz Youssefi <syoussefi@chromium.org>
    8dc27f99
BufferD3D.h 2.84 KB
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