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Switch branch/tag
  • angle
  • src
  • libANGLE
  • renderer
  • gl
  • cgl
  • RendererCGL.h
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  • jchen10's avatar
    ParallelCompile: add GL backend support · a100d8f4
    jchen10 authored Dec 29, 2018
    For GL backend, at first each worker thread must have a naitve context
    for its own to work in. These worker contexts have to be shared from
    the main context, so that all shader and program objects are seen in
    any context. This extends backend displays to create and destroy the
    worker contexts. RendererGL manages and allocates them to the worker
    threads. ShaderImpl has a new compile method added to do the actual
    glCompile work in worker thread. The ProgramGL's link method is broken
    down by introducing the LinkEventGL class.
    
    Bug: chromium:849576
    
    Change-Id: Idc2c51b4b6c978781ae77810e62c480acc67ebb5
    Reviewed-on: https://chromium-review.googlesource.com/c/1373015
    Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    a100d8f4
RendererCGL.h 831 Bytes
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