Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
  • This project
    • Loading...
  • Sign in / Register
A
angle
  • Project
    • Overview
    • Details
    • Activity
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 0
    • Issues 0
    • List
    • Board
    • Labels
    • Milestones
  • Merge Requests 0
    • Merge Requests 0
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Chen Yisong
  • angle
  • Repository

Switch branch/tag
  • angle
  • src
  • libANGLE
  • renderer
  • gl
  • eagl
  • IOSurfaceSurfaceEAGL.h
Find file
BlameHistoryPermalink
  • James Darpinian's avatar
    Respect IOSurface stride · c55d2b41
    James Darpinian authored May 04, 2020
    In the iOS simulator we use glReadPixels to transfer rendered pixels to
    the IOSurface. We need to account for the possibility of the row stride
    not being equal to the width, because that happens sometimes. It's
    currently causing corrupt rendering in Google Maps on WebKit.
    
    Bug: angleproject:4611
    Change-Id: I553d65cb0d0bf922e855ea50089904807dd39118
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2181676Reviewed-by: 's avatarKenneth Russell <kbr@chromium.org>
    Reviewed-by: 's avatarJonah Ryan-Davis <jonahr@google.com>
    Commit-Queue: James Darpinian <jdarpinian@chromium.org>
    c55d2b41
IOSurfaceSurfaceEAGL.h 2.79 KB
EditWeb IDE
×

Replace IOSurfaceSurfaceEAGL.h

Attach a file by drag & drop or click to upload


Cancel
A new branch will be created in your fork and a new merge request will be started.