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  • chromium/2483 merged
    6d51c70c · Implement dirty bits acceleration for VertexArrayGL. · Aug 14, 2015
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  • chromium/2484 merged
    6d51c70c · Implement dirty bits acceleration for VertexArrayGL. · Aug 14, 2015
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  • chromium/2485 merged
    6d51c70c · Implement dirty bits acceleration for VertexArrayGL. · Aug 14, 2015
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  • chromium/2486 merged
    6d51c70c · Implement dirty bits acceleration for VertexArrayGL. · Aug 14, 2015
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  • chromium/2480 merged
    b4b0b482 · Fix missing and incorrect ordering of FunctionsWGL member initialization. · Aug 11, 2015
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  • chromium/2481 merged
    b4b0b482 · Fix missing and incorrect ordering of FunctionsWGL member initialization. · Aug 11, 2015
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  • chromium/2482 merged
    b4b0b482 · Fix missing and incorrect ordering of FunctionsWGL member initialization. · Aug 11, 2015
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  • chromium/2476 merged
    519a5be2 · Update ANGLE's GPU test expectations code. · Aug 07, 2015
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  • chromium/2477 merged
    519a5be2 · Update ANGLE's GPU test expectations code. · Aug 07, 2015
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  • chromium/2478 merged
    519a5be2 · Update ANGLE's GPU test expectations code. · Aug 07, 2015
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  • chromium/2479 merged
    519a5be2 · Update ANGLE's GPU test expectations code. · Aug 07, 2015
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  • chromium/2472 merged
    afe44c41 · D3D: Add timer histogram for D3DCompile. · Aug 03, 2015
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  • chromium/2473 merged
    afe44c41 · D3D: Add timer histogram for D3DCompile. · Aug 03, 2015
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  • chromium/2474 merged
    afe44c41 · D3D: Add timer histogram for D3DCompile. · Aug 03, 2015
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  • chromium/2475 merged
    afe44c41 · D3D: Add timer histogram for D3DCompile. · Aug 03, 2015
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  • chromium/2470 merged
    2e5b500c · Revert "Store the applied element array buffer as a binding pointer." · Jul 30, 2015
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  • chromium/2471 merged
    2e5b500c · Revert "Store the applied element array buffer as a binding pointer." · Jul 30, 2015
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  • chromium/2467 merged
    14389ccf · Always use sized internal formats for textures in TextureGL. · Jul 27, 2015
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  • chromium/2468 merged
    14389ccf · Always use sized internal formats for textures in TextureGL. · Jul 27, 2015
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  • chromium/2469 merged
    14389ccf · Always use sized internal formats for textures in TextureGL. · Jul 27, 2015
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