Commit 0018c85e by Jamie Madill

Store the applied element array buffer as a binding pointer.

to be consistent with how we start vertex attributes. A null pointer indicates we're using the streaming buffer. Will also aid the dirty state bits refactor. BUG=angleproject:1040 TEST=WebGL CTS, end2end_tests, unittests Change-Id: I7a9167282b60dbe0cbb9f0e5d9e3770890ffeb71 Reviewed-on: https://chromium-review.googlesource.com/284619Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org> Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
parent 13e7c7e6
......@@ -54,14 +54,12 @@ void VertexArray::detachBuffer(GLuint bufferName)
if (mData.mVertexAttributes[attribute].buffer.id() == bufferName)
{
mData.mVertexAttributes[attribute].buffer.set(nullptr);
mVertexArray->setAttribute(attribute, mData.mVertexAttributes[attribute]);
}
}
if (mData.mElementArrayBuffer.id() == bufferName)
{
mData.mElementArrayBuffer.set(nullptr);
mVertexArray->setElementArrayBuffer(nullptr);
}
}
......@@ -75,14 +73,12 @@ void VertexArray::setVertexAttribDivisor(size_t index, GLuint divisor)
{
ASSERT(index < getMaxAttribs());
mData.mVertexAttributes[index].divisor = divisor;
mVertexArray->setAttributeDivisor(index, divisor);
}
void VertexArray::enableAttribute(size_t attributeIndex, bool enabledState)
{
ASSERT(attributeIndex < getMaxAttribs());
mData.mVertexAttributes[attributeIndex].enabled = enabledState;
mVertexArray->enableAttribute(attributeIndex, enabledState);
// Update state cache
if (enabledState)
......@@ -113,14 +109,11 @@ void VertexArray::setAttributeState(size_t attributeIndex, gl::Buffer *boundBuff
attrib->pureInteger = pureInteger;
attrib->stride = stride;
attrib->pointer = pointer;
mVertexArray->setAttribute(attributeIndex, *attrib);
}
void VertexArray::setElementArrayBuffer(Buffer *buffer)
{
mData.mElementArrayBuffer.set(buffer);
mVertexArray->setElementArrayBuffer(buffer);
}
}
......@@ -22,11 +22,6 @@ class VertexArrayImpl : angle::NonCopyable
VertexArrayImpl(const gl::VertexArray::Data &data) : mData(data) { }
virtual ~VertexArrayImpl() { }
virtual void setElementArrayBuffer(const gl::Buffer *buffer) = 0;
virtual void setAttribute(size_t idx, const gl::VertexAttribute &attr) = 0;
virtual void setAttributeDivisor(size_t idx, GLuint divisor) = 0;
virtual void enableAttribute(size_t idx, bool enabledState) = 0;
protected:
const gl::VertexArray::Data &mData;
};
......
......@@ -23,12 +23,7 @@ class VertexArray11 : public VertexArrayImpl
: VertexArrayImpl(data)
{
}
virtual ~VertexArray11() { }
virtual void setElementArrayBuffer(const gl::Buffer *buffer) { }
virtual void setAttribute(size_t idx, const gl::VertexAttribute &attr) { }
virtual void setAttributeDivisor(size_t idx, GLuint divisor) { }
virtual void enableAttribute(size_t idx, bool enabledState) { }
virtual ~VertexArray11() {}
};
}
......
......@@ -25,11 +25,6 @@ class VertexArray9 : public VertexArrayImpl
}
virtual ~VertexArray9() { }
virtual void setElementArrayBuffer(const gl::Buffer *buffer) { }
virtual void setAttribute(size_t idx, const gl::VertexAttribute &attr) { }
virtual void setAttributeDivisor(size_t idx, GLuint divisor) { }
virtual void enableAttribute(size_t idx, bool enabledState) { }
};
}
......
......@@ -26,7 +26,7 @@ VertexArrayGL::VertexArrayGL(const gl::VertexArray::Data &data, const FunctionsG
mFunctions(functions),
mStateManager(stateManager),
mVertexArrayID(0),
mAppliedElementArrayBuffer(0),
mAppliedElementArrayBuffer(),
mStreamingElementArrayBufferSize(0),
mStreamingElementArrayBuffer(0),
mStreamingArrayBufferSize(0),
......@@ -55,34 +55,13 @@ VertexArrayGL::~VertexArrayGL()
mStreamingArrayBufferSize = 0;
mStreamingArrayBuffer = 0;
mAppliedElementArrayBuffer.set(nullptr);
for (size_t idx = 0; idx < mAppliedAttributes.size(); idx++)
{
mAppliedAttributes[idx].buffer.set(nullptr);
}
}
void VertexArrayGL::setElementArrayBuffer(const gl::Buffer *buffer)
{
// If the buffer is being unbound/deleted, reset the currently applied buffer ID
// so that even if a new buffer is generated with the same ID, it will be re-bound.
if (buffer == nullptr && mAppliedElementArrayBuffer != mStreamingElementArrayBuffer)
{
mAppliedElementArrayBuffer = 0;
}
}
void VertexArrayGL::setAttribute(size_t idx, const gl::VertexAttribute &attr)
{
}
void VertexArrayGL::setAttributeDivisor(size_t idx, GLuint divisor)
{
}
void VertexArrayGL::enableAttribute(size_t idx, bool enabledState)
{
}
gl::Error VertexArrayGL::syncDrawArraysState(const std::vector<GLuint> &activeAttribLocations, GLint first, GLsizei count) const
{
return syncDrawState(activeAttribLocations, first, count, GL_NONE, nullptr, nullptr);
......@@ -96,7 +75,7 @@ gl::Error VertexArrayGL::syncDrawElementsState(const std::vector<GLuint> &active
gl::Error VertexArrayGL::syncDrawState(const std::vector<GLuint> &activeAttribLocations, GLint first, GLsizei count, GLenum type, const GLvoid *indices, const GLvoid **outIndices) const
{
mStateManager->bindVertexArray(mVertexArrayID, mAppliedElementArrayBuffer);
mStateManager->bindVertexArray(mVertexArrayID, getAppliedElementArrayBufferID());
// Check if any attributes need to be streamed, determines if the index range needs to be computed
bool attributesNeedStreaming = doAttributesNeedStreaming(activeAttribLocations);
......@@ -250,12 +229,11 @@ gl::Error VertexArrayGL::syncIndexData(GLsizei count, GLenum type, const GLvoid
// Need to check the range of indices if attributes need to be streamed
if (elementArrayBuffer != nullptr)
{
const BufferGL *bufferGL = GetImplAs<BufferGL>(elementArrayBuffer);
GLuint elementArrayBufferID = bufferGL->getBufferID();
if (elementArrayBufferID != mAppliedElementArrayBuffer)
if (elementArrayBuffer != mAppliedElementArrayBuffer.get())
{
mStateManager->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementArrayBufferID);
mAppliedElementArrayBuffer = elementArrayBufferID;
const BufferGL *bufferGL = GetImplAs<BufferGL>(elementArrayBuffer);
mStateManager->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferGL->getBufferID());
mAppliedElementArrayBuffer.set(elementArrayBuffer);
}
// Only compute the index range if the attributes also need to be streamed
......@@ -291,7 +269,7 @@ gl::Error VertexArrayGL::syncIndexData(GLsizei count, GLenum type, const GLvoid
}
mStateManager->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, mStreamingElementArrayBuffer);
mAppliedElementArrayBuffer = mStreamingElementArrayBuffer;
mAppliedElementArrayBuffer.set(nullptr);
// Make sure the element array buffer is large enough
const gl::Type &indexTypeInfo = gl::GetTypeInfo(type);
......@@ -414,7 +392,8 @@ GLuint VertexArrayGL::getVertexArrayID() const
GLuint VertexArrayGL::getAppliedElementArrayBufferID() const
{
return mAppliedElementArrayBuffer;
return mAppliedElementArrayBuffer.get() == nullptr ? mStreamingElementArrayBuffer
: mAppliedElementArrayBuffer.id();
}
}
......@@ -23,11 +23,6 @@ class VertexArrayGL : public VertexArrayImpl
VertexArrayGL(const gl::VertexArray::Data &data, const FunctionsGL *functions, StateManagerGL *stateManager);
~VertexArrayGL() override;
void setElementArrayBuffer(const gl::Buffer *buffer) override;
void setAttribute(size_t idx, const gl::VertexAttribute &attr) override;
void setAttributeDivisor(size_t idx, GLuint divisor) override;
void enableAttribute(size_t idx, bool enabledState) override;
gl::Error syncDrawArraysState(const std::vector<GLuint> &activeAttribLoations, GLint first, GLsizei count) const;
gl::Error syncDrawElementsState(const std::vector<GLuint> &activeAttribLoations, GLsizei count, GLenum type,
const GLvoid *indices, const GLvoid **outIndices) const;
......@@ -61,7 +56,7 @@ class VertexArrayGL : public VertexArrayImpl
GLuint mVertexArrayID;
mutable GLuint mAppliedElementArrayBuffer;
mutable BindingPointer<gl::Buffer> mAppliedElementArrayBuffer;
mutable std::vector<gl::VertexAttribute> mAppliedAttributes;
mutable size_t mStreamingElementArrayBufferSize;
......
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