Remove rx::ShaderSh and move the shared code to the GL.
The GL layer can interact with the translator directly, to query all
the active shader variables and call ShCompile.
BUG=angleproject:1159
Change-Id: I334a9bef28f93cf85dd8cac0fb8542ac567cc3ec
Reviewed-on: https://chromium-review.googlesource.com/299877Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by:
Jamie Madill <jmadill@chromium.org>
Showing
src/libANGLE/renderer/ShaderSh.cpp
deleted
100644 → 0
src/libANGLE/renderer/ShaderSh.h
deleted
100644 → 0
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