Refactor GLSL scoped structure handling.
With a unique ID, similar to how we handle scoped structures
in the HLSL translator, we can simplify the declared structure
check.
BUG=angle:618
Change-Id: I5fe61c8d353650ac67a7c7ecdf53a70b91a9b717
Reviewed-on: https://chromium-review.googlesource.com/202500Reviewed-by:
Zhenyao Mo <zmo@chromium.org>
Tested-by:
Jamie Madill <jmadill@chromium.org>
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