Fix setting mip level metadata on GL backend
LUMA texture workarounds are now being used correctly in case texture
levels that have only been touched by generateMipmap are used to draw.
BUG=angleproject:2498
TEST=angle_end2end_tests
Change-Id: I739550d59f99a4a22ffae766a5ee52c07610d78a
Reviewed-on: https://chromium-review.googlesource.com/1025995Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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