Add an interm ShaderSh class.
This class logic will eventually move to the GL layer. Keep it
in the Renderer layer for now for refactoring purposes.
BUG=angleproject:1159
Change-Id: I91843099367f9a0293cc43ab98626bf79eb75ebf
Reviewed-on: https://chromium-review.googlesource.com/299875Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Tested-by:
Jamie Madill <jmadill@chromium.org>
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src/libANGLE/renderer/ShaderSh.cpp
0 → 100644
src/libANGLE/renderer/ShaderSh.h
0 → 100644
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