Explicitly enable framebuffer SRGB blending in StateManagerGL.
In DesktopGL, SRGB blending must be enabled or linear blending will be
used.
Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106
new passing tests).
BUG=angleproject:883
BUG=angleproject:885
Change-Id: I0dfb744faa811f10be47c5bd8295b368baf3b04b
Reviewed-on: https://chromium-review.googlesource.com/298620Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Tested-by:
Geoff Lang <geofflang@chromium.org>
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