Make sure non-multi-sampled EGL configs are always exposed.
It is possible for some hardware to not support multisampling on any
texture formats which results in an empty sample set for all formats.
BUG=angleproject:2242
Change-Id: I8148c781ec22ec02562b6a8b5d1b966c6f13915e
Reviewed-on: https://chromium-review.googlesource.com/766568Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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