Fix texture formats backed by extra channels.
Fix rendering to, initializing and clearing textures that are backed by more channels in D3D11 than the GL format has.
Change-Id: I250c349254acf4e6f85d4eff58e2190edb1782ef
Reviewed-on: https://chromium-review.googlesource.com/183994Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Tested-by:
Geoff Lang <geofflang@chromium.org>
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