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Chen Yisong
angle
Commits
07b87fa3
Commit
07b87fa3
authored
Jul 22, 2013
by
Geoff Lang
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Plain Diff
RenderTarget11::get* calls no longer add references to the D3D resources.
Issue #451 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
parent
93a5ce96
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4 changed files
with
13 additions
and
77 deletions
+13
-77
RenderTarget11.cpp
src/libGLESv2/renderer/RenderTarget11.cpp
+0
-23
RenderTarget11.h
src/libGLESv2/renderer/RenderTarget11.h
+0
-7
Renderer11.cpp
src/libGLESv2/renderer/Renderer11.cpp
+13
-38
TextureStorage11.cpp
src/libGLESv2/renderer/TextureStorage11.cpp
+0
-9
No files found.
src/libGLESv2/renderer/RenderTarget11.cpp
View file @
07b87fa3
...
...
@@ -329,44 +329,21 @@ RenderTarget11 *RenderTarget11::makeRenderTarget11(RenderTarget *target)
ID3D11Texture2D
*
RenderTarget11
::
getTexture
()
const
{
if
(
mTexture
)
{
mTexture
->
AddRef
();
}
return
mTexture
;
}
// Adds reference, caller must call Release
ID3D11RenderTargetView
*
RenderTarget11
::
getRenderTargetView
()
const
{
if
(
mRenderTarget
)
{
mRenderTarget
->
AddRef
();
}
return
mRenderTarget
;
}
// Adds reference, caller must call Release
ID3D11DepthStencilView
*
RenderTarget11
::
getDepthStencilView
()
const
{
if
(
mDepthStencil
)
{
mDepthStencil
->
AddRef
();
}
return
mDepthStencil
;
}
// Adds reference, caller must call Release
ID3D11ShaderResourceView
*
RenderTarget11
::
getShaderResourceView
()
const
{
if
(
mShaderResource
)
{
mShaderResource
->
AddRef
();
}
return
mShaderResource
;
}
...
...
src/libGLESv2/renderer/RenderTarget11.h
View file @
07b87fa3
...
...
@@ -27,16 +27,9 @@ class RenderTarget11 : public RenderTarget
static
RenderTarget11
*
makeRenderTarget11
(
RenderTarget
*
renderTarget
);
// Adds reference, caller must call Release
ID3D11Texture2D
*
getTexture
()
const
;
// Adds reference, caller must call Release
ID3D11RenderTargetView
*
getRenderTargetView
()
const
;
// Adds reference, caller must call Release
ID3D11DepthStencilView
*
getDepthStencilView
()
const
;
// Adds reference, caller must call Release
ID3D11ShaderResourceView
*
getShaderResourceView
()
const
;
unsigned
int
getSubresourceIndex
()
const
;
...
...
src/libGLESv2/renderer/Renderer11.cpp
View file @
07b87fa3
...
...
@@ -1017,9 +1017,6 @@ bool Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer)
mDepthStencilInitialized
=
true
;
}
SafeRelease
(
framebufferRTVs
);
SafeRelease
(
framebufferDSV
);
return
true
;
}
...
...
@@ -1566,8 +1563,6 @@ void Renderer11::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *
clearParams
.
colorClearValue
.
blue
,
clearParams
.
colorClearValue
.
alpha
};
mDeviceContext
->
ClearRenderTargetView
(
framebufferRTV
,
clearValues
);
framebufferRTV
->
Release
();
}
}
}
...
...
@@ -1605,8 +1600,6 @@ void Renderer11::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *
UINT8
stencilClear
=
clearParams
.
stencilClearValue
&
0x000000FF
;
mDeviceContext
->
ClearDepthStencilView
(
framebufferDSV
,
clearFlags
,
depthClear
,
stencilClear
);
framebufferDSV
->
Release
();
}
}
}
...
...
@@ -2449,7 +2442,6 @@ bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &so
TextureStorage11_2D
*
storage11
=
TextureStorage11_2D
::
makeTextureStorage11_2D
(
storage
->
getStorageInstance
());
if
(
!
storage11
)
{
source
->
Release
();
ERR
(
"Failed to retrieve the texture storage from the destination."
);
return
gl
::
error
(
GL_OUT_OF_MEMORY
,
false
);
}
...
...
@@ -2457,7 +2449,6 @@ bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &so
RenderTarget11
*
destRenderTarget
=
RenderTarget11
::
makeRenderTarget11
(
storage11
->
getRenderTarget
(
level
));
if
(
!
destRenderTarget
)
{
source
->
Release
();
ERR
(
"Failed to retrieve the render target from the destination storage."
);
return
gl
::
error
(
GL_OUT_OF_MEMORY
,
false
);
}
...
...
@@ -2465,7 +2456,6 @@ bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &so
ID3D11RenderTargetView
*
dest
=
destRenderTarget
->
getRenderTargetView
();
if
(
!
dest
)
{
source
->
Release
();
ERR
(
"Failed to retrieve the render target view from the destination render target."
);
return
gl
::
error
(
GL_OUT_OF_MEMORY
,
false
);
}
...
...
@@ -2479,9 +2469,6 @@ bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &so
bool
ret
=
copyTexture
(
source
,
sourceRect
,
sourceRenderTarget
->
getWidth
(),
sourceRenderTarget
->
getHeight
(),
dest
,
destRect
,
destRenderTarget
->
getWidth
(),
destRenderTarget
->
getHeight
(),
destFormat
);
source
->
Release
();
dest
->
Release
();
return
ret
;
}
...
...
@@ -2512,7 +2499,6 @@ bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &so
TextureStorage11_Cube
*
storage11
=
TextureStorage11_Cube
::
makeTextureStorage11_Cube
(
storage
->
getStorageInstance
());
if
(
!
storage11
)
{
source
->
Release
();
ERR
(
"Failed to retrieve the texture storage from the destination."
);
return
gl
::
error
(
GL_OUT_OF_MEMORY
,
false
);
}
...
...
@@ -2520,7 +2506,6 @@ bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &so
RenderTarget11
*
destRenderTarget
=
RenderTarget11
::
makeRenderTarget11
(
storage11
->
getRenderTarget
(
target
,
level
));
if
(
!
destRenderTarget
)
{
source
->
Release
();
ERR
(
"Failed to retrieve the render target from the destination storage."
);
return
gl
::
error
(
GL_OUT_OF_MEMORY
,
false
);
}
...
...
@@ -2528,7 +2513,6 @@ bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &so
ID3D11RenderTargetView
*
dest
=
destRenderTarget
->
getRenderTargetView
();
if
(
!
dest
)
{
source
->
Release
();
ERR
(
"Failed to retrieve the render target view from the destination render target."
);
return
gl
::
error
(
GL_OUT_OF_MEMORY
,
false
);
}
...
...
@@ -2542,9 +2526,6 @@ bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &so
bool
ret
=
copyTexture
(
source
,
sourceRect
,
sourceRenderTarget
->
getWidth
(),
sourceRenderTarget
->
getHeight
(),
dest
,
destRect
,
destRenderTarget
->
getWidth
(),
destRenderTarget
->
getHeight
(),
destFormat
);
source
->
Release
();
dest
->
Release
();
return
ret
;
}
...
...
@@ -2894,7 +2875,6 @@ bool Renderer11::getRenderTargetResource(gl::Renderbuffer *colorbuffer, unsigned
{
ID3D11Resource
*
textureResource
=
NULL
;
colorBufferRTV
->
GetResource
(
&
textureResource
);
colorBufferRTV
->
Release
();
if
(
textureResource
)
{
...
...
@@ -3429,6 +3409,16 @@ bool Renderer11::blitRenderbufferRect(const gl::Rectangle &readRect, const gl::R
{
ASSERT
(
readRect
.
width
==
drawRect
.
width
&&
readRect
.
height
==
drawRect
.
height
);
RenderTarget11
*
drawRenderTarget11
=
RenderTarget11
::
makeRenderTarget11
(
drawRenderTarget
);
if
(
!
drawRenderTarget
)
{
ERR
(
"Failed to retrieve the draw render target from the draw framebuffer."
);
return
gl
::
error
(
GL_OUT_OF_MEMORY
,
false
);
}
ID3D11Texture2D
*
drawTexture
=
drawRenderTarget11
->
getTexture
();
unsigned
int
drawSubresource
=
drawRenderTarget11
->
getSubresourceIndex
();
RenderTarget11
*
readRenderTarget11
=
RenderTarget11
::
makeRenderTarget11
(
readRenderTarget
);
if
(
!
readRenderTarget
)
{
...
...
@@ -3440,16 +3430,13 @@ bool Renderer11::blitRenderbufferRect(const gl::Rectangle &readRect, const gl::R
unsigned
int
readSubresource
=
0
;
if
(
readRenderTarget
->
getSamples
()
>
0
)
{
ID3D11Texture2D
*
unresolvedTexture
=
readRenderTarget11
->
getTexture
();
readTexture
=
resolveMultisampledTexture
(
unresolvedTexture
,
readRenderTarget11
->
getSubresourceIndex
());
readTexture
=
resolveMultisampledTexture
(
readRenderTarget11
->
getTexture
(),
readRenderTarget11
->
getSubresourceIndex
());
readSubresource
=
0
;
unresolvedTexture
->
Release
();
}
else
{
readTexture
=
readRenderTarget11
->
getTexture
();
readTexture
->
AddRef
();
readSubresource
=
readRenderTarget11
->
getSubresourceIndex
();
}
...
...
@@ -3459,17 +3446,6 @@ bool Renderer11::blitRenderbufferRect(const gl::Rectangle &readRect, const gl::R
return
gl
::
error
(
GL_OUT_OF_MEMORY
,
false
);
}
RenderTarget11
*
drawRenderTarget11
=
RenderTarget11
::
makeRenderTarget11
(
drawRenderTarget
);
if
(
!
drawRenderTarget
)
{
readTexture
->
Release
();
ERR
(
"Failed to retrieve the draw render target from the draw framebuffer."
);
return
gl
::
error
(
GL_OUT_OF_MEMORY
,
false
);
}
ID3D11Texture2D
*
drawTexture
=
drawRenderTarget11
->
getTexture
();
unsigned
int
drawSubresource
=
drawRenderTarget11
->
getSubresourceIndex
();
D3D11_BOX
readBox
;
readBox
.
left
=
readRect
.
x
;
readBox
.
right
=
readRect
.
x
+
readRect
.
width
;
...
...
@@ -3485,8 +3461,7 @@ bool Renderer11::blitRenderbufferRect(const gl::Rectangle &readRect, const gl::R
mDeviceContext
->
CopySubresourceRegion
(
drawTexture
,
drawSubresource
,
drawRect
.
x
,
drawRect
.
y
,
0
,
readTexture
,
readSubresource
,
pSrcBox
);
readTexture
->
Release
();
drawTexture
->
Release
();
SafeRelease
(
readTexture
);
return
true
;
}
...
...
src/libGLESv2/renderer/TextureStorage11.cpp
View file @
07b87fa3
...
...
@@ -187,15 +187,6 @@ void TextureStorage11::generateMipmapLayer(RenderTarget11 *source, RenderTarget1
destRTV
,
destArea
,
dest
->
getWidth
(),
dest
->
getHeight
(),
GL_RGBA
);
}
if
(
sourceSRV
)
{
sourceSRV
->
Release
();
}
if
(
destRTV
)
{
destRTV
->
Release
();
}
}
}
...
...
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