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Chen Yisong
angle
Commits
07bb8cf4
Commit
07bb8cf4
authored
Oct 24, 2013
by
Jamie Madill
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Plain Diff
Remove Texture::levelCount() and replace it with isValidLevel().
TRAC #23978 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang
parent
51a94370
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2 changed files
with
22 additions
and
22 deletions
+22
-22
Texture.cpp
src/libGLESv2/Texture.cpp
+18
-18
Texture.h
src/libGLESv2/Texture.h
+4
-4
No files found.
src/libGLESv2/Texture.cpp
View file @
07bb8cf4
...
...
@@ -532,7 +532,7 @@ void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GL
void
Texture2D
::
commitRect
(
GLint
level
,
GLint
xoffset
,
GLint
yoffset
,
GLsizei
width
,
GLsizei
height
)
{
if
(
level
<
levelCount
(
))
if
(
isValidLevel
(
level
))
{
rx
::
Image
*
image
=
mImageArray
[
level
];
if
(
image
->
copyToStorage
(
mTexStorage
,
level
,
xoffset
,
yoffset
,
width
,
height
))
...
...
@@ -591,7 +591,7 @@ void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei
ensureRenderTarget
();
mImageArray
[
level
]
->
markClean
();
if
(
width
!=
0
&&
height
!=
0
&&
level
<
levelCount
(
))
if
(
width
!=
0
&&
height
!=
0
&&
isValidLevel
(
level
))
{
gl
::
Rectangle
sourceRect
;
sourceRect
.
x
=
x
;
...
...
@@ -624,7 +624,7 @@ void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yo
{
ensureRenderTarget
();
if
(
level
<
levelCount
(
))
if
(
isValidLevel
(
level
))
{
updateStorageLevel
(
level
);
...
...
@@ -992,9 +992,9 @@ rx::RenderTarget *Texture2D::getDepthSencil(GLint level)
return
mTexStorage
->
getRenderTarget
(
level
);
}
int
Texture2D
::
levelCount
()
bool
Texture2D
::
isValidLevel
(
int
level
)
const
{
return
mTexStorage
?
mTexStorage
->
levelCount
()
:
0
;
return
(
mTexStorage
?
(
level
<
mTexStorage
->
levelCount
())
:
false
)
;
}
TextureCubeMap
::
TextureCubeMap
(
rx
::
Renderer
*
renderer
,
GLuint
id
)
:
Texture
(
renderer
,
id
,
GL_TEXTURE_CUBE_MAP
)
...
...
@@ -1096,7 +1096,7 @@ void TextureCubeMap::setCompressedImage(GLenum target, GLint level, GLenum forma
void
TextureCubeMap
::
commitRect
(
int
faceIndex
,
GLint
level
,
GLint
xoffset
,
GLint
yoffset
,
GLsizei
width
,
GLsizei
height
)
{
if
(
level
<
levelCount
(
))
if
(
isValidFaceLevel
(
faceIndex
,
level
))
{
rx
::
Image
*
image
=
mImageArray
[
faceIndex
][
level
];
if
(
image
->
copyToStorage
(
mTexStorage
,
faceIndex
,
level
,
xoffset
,
yoffset
,
width
,
height
))
...
...
@@ -1450,7 +1450,7 @@ void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint
ASSERT
(
width
==
height
);
if
(
width
>
0
&&
level
<
levelCount
(
))
if
(
width
>
0
&&
isValidFaceLevel
(
faceIndex
,
level
))
{
gl
::
Rectangle
sourceRect
;
sourceRect
.
x
=
x
;
...
...
@@ -1488,7 +1488,7 @@ void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLi
{
ensureRenderTarget
();
if
(
level
<
levelCount
(
))
if
(
isValidFaceLevel
(
faceIndex
,
level
))
{
updateStorageFaceLevel
(
faceIndex
,
level
);
...
...
@@ -1645,9 +1645,9 @@ rx::RenderTarget *TextureCubeMap::getDepthStencil(GLenum target, GLint level)
return
mTexStorage
->
getRenderTarget
(
target
,
level
);
}
int
TextureCubeMap
::
levelCount
()
bool
TextureCubeMap
::
isValidFaceLevel
(
int
faceIndex
,
int
level
)
const
{
return
mTexStorage
?
mTexStorage
->
levelCount
()
-
getLodOffset
()
:
0
;
return
(
mTexStorage
?
(
level
<
mTexStorage
->
levelCount
())
:
0
)
;
}
Texture3D
::
Texture3D
(
rx
::
Renderer
*
renderer
,
GLuint
id
)
:
Texture
(
renderer
,
id
,
GL_TEXTURE_3D
)
...
...
@@ -1858,7 +1858,7 @@ void Texture3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yo
{
ensureRenderTarget
();
if
(
level
<
levelCount
(
))
if
(
isValidLevel
(
level
))
{
updateStorageLevel
(
level
);
...
...
@@ -1985,9 +1985,9 @@ unsigned int Texture3D::getRenderTargetSerial(GLint level, GLint layer)
return
(
ensureRenderTarget
()
?
mTexStorage
->
getRenderTargetSerial
(
level
,
layer
)
:
0
);
}
int
Texture3D
::
levelCount
()
bool
Texture3D
::
isValidLevel
(
int
level
)
const
{
return
mTexStorage
?
mTexStorage
->
levelCount
()
:
0
;
return
(
mTexStorage
?
(
level
<
mTexStorage
->
levelCount
())
:
0
)
;
}
void
Texture3D
::
initializeStorage
(
bool
renderTarget
)
...
...
@@ -2176,7 +2176,7 @@ void Texture3D::redefineImage(GLint level, GLenum internalformat, GLsizei width,
void
Texture3D
::
commitRect
(
GLint
level
,
GLint
xoffset
,
GLint
yoffset
,
GLint
zoffset
,
GLsizei
width
,
GLsizei
height
,
GLsizei
depth
)
{
if
(
level
<
levelCount
(
))
if
(
isValidLevel
(
level
))
{
rx
::
Image
*
image
=
mImageArray
[
level
];
if
(
image
->
copyToStorage
(
mTexStorage
,
level
,
xoffset
,
yoffset
,
zoffset
,
width
,
height
,
depth
))
...
...
@@ -2417,7 +2417,7 @@ void Texture2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, GLi
{
ensureRenderTarget
();
if
(
level
<
levelCount
(
))
if
(
isValidLevel
(
level
))
{
updateStorageLevel
(
level
);
...
...
@@ -2541,9 +2541,9 @@ unsigned int Texture2DArray::getRenderTargetSerial(GLint level, GLint layer)
return
(
ensureRenderTarget
()
?
mTexStorage
->
getRenderTargetSerial
(
level
,
layer
)
:
0
);
}
int
Texture2DArray
::
levelCount
()
bool
Texture2DArray
::
isValidLevel
(
int
level
)
const
{
return
mTexStorage
?
mTexStorage
->
levelCount
()
:
0
;
return
(
mTexStorage
?
(
level
<
mTexStorage
->
levelCount
())
:
0
)
;
}
void
Texture2DArray
::
initializeStorage
(
bool
renderTarget
)
...
...
@@ -2737,7 +2737,7 @@ void Texture2DArray::redefineImage(GLint level, GLenum internalformat, GLsizei w
void
Texture2DArray
::
commitRect
(
GLint
level
,
GLint
xoffset
,
GLint
yoffset
,
GLint
layerTarget
,
GLsizei
width
,
GLsizei
height
)
{
if
(
level
<
levelCount
(
)
&&
layerTarget
<
getDepth
(
level
))
if
(
isValidLevel
(
level
)
&&
layerTarget
<
getDepth
(
level
))
{
rx
::
Image
*
image
=
mImageArray
[
level
][
layerTarget
];
if
(
image
->
copyToStorage
(
mTexStorage
,
level
,
xoffset
,
yoffset
,
layerTarget
,
width
,
height
))
...
...
src/libGLESv2/Texture.h
View file @
07bb8cf4
...
...
@@ -191,7 +191,6 @@ class Texture2D : public Texture
friend
class
RenderbufferTexture2D
;
rx
::
RenderTarget
*
getRenderTarget
(
GLint
level
);
rx
::
RenderTarget
*
getDepthSencil
(
GLint
level
);
virtual
int
levelCount
();
private
:
DISALLOW_COPY_AND_ASSIGN
(
Texture2D
);
...
...
@@ -206,6 +205,7 @@ class Texture2D : public Texture
virtual
const
rx
::
Image
*
getBaseLevelImage
()
const
;
bool
isMipmapComplete
()
const
;
bool
isValidLevel
(
int
level
)
const
;
bool
isLevelComplete
(
int
level
)
const
;
void
updateStorageLevel
(
int
level
);
...
...
@@ -261,7 +261,6 @@ class TextureCubeMap : public Texture
friend
class
RenderbufferTextureCubeMap
;
rx
::
RenderTarget
*
getRenderTarget
(
GLenum
target
,
GLint
level
);
rx
::
RenderTarget
*
getDepthStencil
(
GLenum
target
,
GLint
level
);
virtual
int
levelCount
();
private
:
DISALLOW_COPY_AND_ASSIGN
(
TextureCubeMap
);
...
...
@@ -276,6 +275,7 @@ class TextureCubeMap : public Texture
virtual
const
rx
::
Image
*
getBaseLevelImage
()
const
;
bool
isMipmapCubeComplete
()
const
;
bool
isValidFaceLevel
(
int
faceIndex
,
int
level
)
const
;
bool
isFaceLevelComplete
(
int
faceIndex
,
int
level
)
const
;
void
updateStorageFaceLevel
(
int
faceIndex
,
int
level
);
...
...
@@ -323,7 +323,6 @@ class Texture3D : public Texture
rx
::
RenderTarget
*
getRenderTarget
(
GLint
level
);
rx
::
RenderTarget
*
getRenderTarget
(
GLint
level
,
GLint
layer
);
rx
::
RenderTarget
*
getDepthStencil
(
GLint
level
,
GLint
layer
);
virtual
int
levelCount
();
private
:
DISALLOW_COPY_AND_ASSIGN
(
Texture3D
);
...
...
@@ -341,6 +340,7 @@ class Texture3D : public Texture
void
redefineImage
(
GLint
level
,
GLenum
internalformat
,
GLsizei
width
,
GLsizei
height
,
GLsizei
depth
);
void
commitRect
(
GLint
level
,
GLint
xoffset
,
GLint
yoffset
,
GLint
zoffset
,
GLsizei
width
,
GLsizei
height
,
GLsizei
depth
);
bool
isValidLevel
(
int
level
)
const
;
bool
isLevelComplete
(
int
level
)
const
;
void
updateStorageLevel
(
int
level
);
...
...
@@ -383,7 +383,6 @@ class Texture2DArray : public Texture
friend
class
RenderbufferTexture2DArrayLayer
;
rx
::
RenderTarget
*
getRenderTarget
(
GLint
level
,
GLint
layer
);
rx
::
RenderTarget
*
getDepthStencil
(
GLint
level
,
GLint
layer
);
virtual
int
levelCount
();
private
:
DISALLOW_COPY_AND_ASSIGN
(
Texture2DArray
);
...
...
@@ -402,6 +401,7 @@ class Texture2DArray : public Texture
void
redefineImage
(
GLint
level
,
GLenum
internalformat
,
GLsizei
width
,
GLsizei
height
,
GLsizei
depth
);
void
commitRect
(
GLint
level
,
GLint
xoffset
,
GLint
yoffset
,
GLint
layerTarget
,
GLsizei
width
,
GLsizei
height
);
bool
isValidLevel
(
int
level
)
const
;
bool
isLevelComplete
(
int
level
)
const
;
void
updateStorageLevel
(
int
level
);
...
...
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