Move the implementations of shader var init to the header.
Making the contructors for shader variables inline saves us from
exporting them across DLL boundaries. This makes it easier to use
them in the translator when building the translator as a DLL.
BUG=angle:466
Change-Id: Iee0556e06dc1f9e98fe9eea6577819305de0dd0b
Reviewed-on: https://chromium-review.googlesource.com/198555Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Reviewed-by:
Nicolas Capens <nicolascapens@chromium.org>
Tested-by:
Jamie Madill <jmadill@chromium.org>
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src/common/shadervars.cpp
deleted
100644 → 0
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