In D3D11, return 0 if not conformant, rather than GL_NONE
Change-Id: Ica6484d1b5960f162ad88648ff9b2b9b96710930
Reviewed-on: https://chromium-review.googlesource.com/272166Tested-by:
Austin Kinross <aukinros@microsoft.com>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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