Add shader translator support for OVR_multiview
The OVR_multiview and OVR_multiview2 extensions add gl_ViewID_OVR to
shaders. gl_ViewID_OVR can be translated either as is in GLSL output
or as a uniform by setting the SH_TRANSLATE_VIEWID_OVR_AS_UNIFORM
compiler flag.
If WebGL output is selected, the shaders will be validated according
to proposed rules in the WEBGL_multiview spec.
BUG=angleproject:1669
TEST=angle_unittests
Change-Id: I19ea3a6c8b4edb78be03f1a50a96bfef018870d0
Reviewed-on: https://chromium-review.googlesource.com/422848Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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src/compiler/translator/FindSymbolNode.cpp
0 → 100644
src/compiler/translator/FindSymbolNode.h
0 → 100644
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